Referee Rules-Ju-Jitsu
Section 1 Area of application
a. These rules apply to the competitions in the area of the international federation, the continental unions, international championships and international tournaments, the competition rules in Duo System and Fighting System.
b. All references in this document to the term "he" should be understood as "he or she".
c. The nations are free concerning the rules for their national tournaments.
Section 2 Competition Dressing and Personal Requirements
a. The competitors shall wear a good quality white Ju-Jitsu Gi which must be clean and in good order. They shall wear red or blue belts.
b. The jacket shall be long enough to cover the hips and be tied around the waist by the belt.
c. The sleeves shall be loose enough to grip and long enough to cover half of the forearm but not the wrist. The sleeves may not be rolled up.
d. The trousers shall be loose and long enough to cover half of the shinbone. Trousers legs may not be rolled up.
e. The belt shall be tied with a square knot, tight enough to prevent the jacket from being too loose and long enough to go twice around the body and leave about 15cm of the belt on each side of the knot.
f. Female competitors are required to wear a plain white T-shirt or leotard under their Gi. Men are not allowed to wear anything under their Gi-jacket.
g. The competitors must have short fingernails and toenails.
h. The competitors are not allowed to wear anything that may injure or endanger the opponent.
i. Glasses may not be worn. Contact lenses may be worn at own personal risk.
j. Long hair must be tied up with soft hair-band.
If a competitor will not follow this rule, he is not allowed to start the match. He has the possibility to change the complained items of equipment and to show up again within 2 minutes.
Section 3 Competition Area
a. Each contest area should be 12 m x 12 m and shall be covered by tatamis, generally green in colour or in any other acceptable colour.
b. The contest area shall be divided into two zones. The demarcation between these two zones shall be called the warning area and shall be indicated by a coloured area, generally red, 1 m wide, forming the outside part of the competition area.
c. The area within and including the warning area shall be called the competition area and shall always be 10 m x 10 m. Inside the competition area and not including the warning area, shall be an 8m x 8m square called the fighting area.
d. The area outside the warning shall be called the safety area and shall be at least 1 m wide.
e. Where two or more adjoining competition areas are used, a common safety area is not permitted.
1 Fighting Area
2 Warning area
3 Safety area
1+2 Competition area
1+2+3 Contest area
The distance between Secretariat and Contest area must be at least 2m. The distance between the audience and Contest area must be at least 3m.
Section 4 Coaches
a. Only one coach, who stays at the limit of the contest area during the match, may assist contestants.A chair for the coaches is allowed beside the mat.
b. If the coach exhibits misbehaviour towards the athletes, the referee, the audience or anyone else, the MR may decide to make him leave the area reserved to the officials for the duration of the match.
c. If the misbehaviour continues, the Referees of the match may decide to make him leave the official area for the whole tournament.
II. JJIF Fighting System
Section 5 Generalities
a. In Fighting-System two competitors compete against each other in a sportsmanlike competition with adapted means of Ju-Jitsu.
b. The JJIF’s Fighting-System is composed of 3 Parts:
Part 1: Punches, strikes and kicks
Part 2: Throws, take downs, locks and strangulations
Part 3: Floor techniques, locks and strangulations.
The contestants must be technically active before going into the next part. An act is technically valid when the competitor shows the technique with good balance and with controlled combinations.
By combinations means:
In part 1 they must make combinations with kicks or punches.
In part 2 they must really be active to try to throw/ take down the opponent.
In part 3 they must really try to make a good hold or really try to come out of the hold. ()
In part 3: As long as there is a real will to fight and when there is a real progress in the engaged techique the action has to continue without however that all the fight takes place on the ground. ()
c. Attacks in part 1 are limited to the following areas: Head, face, neck, abdomen, chest, back and side.
d. All strangulations are permitted except strangulations with the hand / fingers.
e. The fighting time per match is 3 minutes. The Mat-Referee together with the Side-Referees should decide, after consulting the Table-Referee, if the last action happened before or after the end of the three minutes.
f. Between two matches a recovery time of maximum 5 minutes will be allowed.
Section 6 Material
a. The organizer of the competition shall provide red and blue competition-belts, scoreboards, list and administration papers, a place for the referees and the technical committee.
b. The contestants are required to wear soft, short and light hand protectors and soft foot & shinbone protectors matching their belt-colour (red or blue).
c. The protectors must be made of soft foam and should be at least 1cm thick and with upper limit of 2cm.If a contestant’s the gi and protectors do not follow the rules the competitor will not be allowed to start in the fight. In this case he can can change his protectors / gi within two minutes. He will be punished by Shido for delaying the start of the match. ()
d. Protectors must be in the right size and in good order.
e. It is allowed to have jockstrap and mouthpiece. Female competitors may wear a chest protection.
f. Foot & Shinbone protections, jockstrap and chest-protections must be worn under the Gi.
Section 7 Weight Categories
The following weight categories will be utilized in the World Championships and continental competitions held under the auspices of the JJIF for men and women:
Women: -55kg, -62kg, -70kg, +70kg
Men: -62kg, -69kg, -77kg, -85kg, -94kg, +94kg
Section 8 Referees
a. The Mat-Referee (MR) who stays within the contest area shall conduct the match.
b. Two Side-referees (SR) shall assist the MR and shall be situated in the warning-area. The SR must place themselves where they can follow at any time the course of the match as best possible and award their points.
c. The Table-Referee (TR) is responsible for the secretariat. He dictates the points and penalties to the secretaries and informs the MR about the expiry of the fighting-time, the Osae-komi-time and the injury-time.
d. There may be two Table-referees at the finals if the number of referees allows it and if this can be done at all finals in the tournament.
The referees should be from different countries if possible
Section 9 Secretariat
a. The secretariat is placed opposite the position of the MR at the beginning of the fight.
b. The secretariat shall be composed of two scorekeepers and one timekeeper.
c. One of the secretaries keeps a record of the competition on paper; the second one can control an electronic scoreboard.
d. If there is any difference between the two score registers then the paper one is the correct one.
Section 10 Course of the match
a. The contestants start facing one another in the middle of the competition area approximately two meters apart. The contestant with the red belt stays on the MR’s right side. At the sign of the MR the competitors will make a standing bow first to the referees and then to each other.
b. After the MR announced "Hajime", the match starts in Part 1.
c. As soon as there is contact between the competitors by holding the opponent, part 2 has begun. Punches, strikes and kicks are no longer allowed except when they are performed simultaneously with the initial grip.
d. As soon as both contestants have both knees on the floor or one of the contestants is sitting or laying on the floor the match continues in Part 3.If a contestant repeatedly goes down on his knees directly he shall be punished passivity.
It is not allowed to lift the opponent laying down to applie a throwing technique. In this case the MR stopps the fight by Matte.
e. The contestants can change between the different parts, but they must be active in all parts.
f. If a contestant only rushes towards the opponent without making a technical action or if he is dangerous to himself ("Mubobi"), a technical penalty will be given and the match will continue in part 1.
g. The contestants are allowed to remain in the warning area only for 5 seconds.
h. Throws must start in the fighting area. The opponent may be thrown to the warning or safety area, provided the throw presents no injury risk for the opponent. (See Section 13c 2. and 3.)
i. At the end of the match, the MR announces the winner and orders the standing bow first to each other, then to the referees, who are standing on one line in the fighting area opposite the table referees.
Section 11 Application of "Hajime", "Matte", "Sonomama" and "Yoshi"
a. The MR shall announce "Hajime" to start and to restart the match after "Matte".
b. The MR shall announce "Matte" to stop the match temporarily in the following cases:
1. If one or both contestants left the competition area.
2. To give one or both contestants a penalty in Part 1.
3. If one or both contestants are injured or are taken ill.
4. If one of the contestants can’t tap by himself during a strangulation or lock.
5. When Osae-komi time is expired
6. If the contact in part 2 and part 3 is lost and the contestants will not continue in part 1 by themselves.
7. In any other case when the MR finds it necessary (e.g. to reset the Gi or to deliver judgments)
8. In any other case when one of the SRs finds it necessary and therefore claps his hands.
9. The fight has finished.
c. "Sonomama" shall be used if the MR must temporarily stop the fighters. In this case, the contestants are not allowed to move anymore. "Sonomama will be announced:
1. To give one or both contestants a warning in Part 2 or Part 3.
2. To give one or both contestants a penalty in Part 2 or Part 3.
3. Any other time the MR finds it necessary.
d. After "Sonomama" the contestants continue exactly in the same position they were, when the Command was announced. To actually start again the match, the MR announces "Yoshi".
b. 2. If a SR claps his hands, the MR has to stop the fight.
9. The MR together with the SR should decide, after consulting the TR, if the last action happened before or after the end of the three minutes. ()
Section 12 Points
Scores must be marked by the majority of the referees, therefore at least two referees. If the referees give a score different from each other, the intermediate score prevails. If one of the referees doesn’t see an action, the lower of the two remaining scores prevails.
a. The following points can be given in Part 1:
(Punches, strikes and kicks must be applied with Hikite / Hikiashi, in good balance and control)
1. An unblocked punch, strike or kick
(Ippon, 2 points)
2. A partly blocked punch, strike or kick
(Wazaari, 1 point)
b. The following points can be given in Part 2:
(Throws, take downs, locks and strangulations)
1. Strangulations and locks in case the contestant can’t clap by himself and the MR must stop the fight by announcing "Matte".
(Ippon, 2 points)
2. Strangulations and locks with tapping
(Ippon, 2 points)
3. A perfect throw or take-down
(Ippon, 2 points)
4. A not perfect throw or take-down
(Wazaari, 1 point)
c. The following points can be given in Part 3:
(Floor techniques, locks and strangulations)
1. Strangulations and locks in case the contestant can’t clap by himself and the MR must stop the fight by announcing "Matte".
(Ippon, 3 points)
2. Osae-komi, Strangulations and locks with tapping
(Ippon, 3 points)
3. An efficient control announced as "Osae-komi" during 15 seconds.
(Ippon, 2 points)
4. An efficient control announced as "Osae-komi" during 10 seconds.
(Wazaari, 1 point)
d. An efficient control started within the fighting time is allowed to continue until termination (even after expiry of the fighting time). If the control is broken before the 15 seconds the MR shall announce "Toketa".
a. A kick which will be caught by he opponent never can be counted as an Ippon. ()
b. 3. A perfect throw after which the opponent lands on his stomach will be counted as an Ippon. ()
c. Osae-Komi can only be announced if:
1. The controlled person is lying mostly on his back or on his stomach.
2. The legs of Tori are free.
3. Uke is well encumbered and can’t move freely. Tori has a good control over uke.
Osae-Komi time continues, even when:
1. The controlled person is able to catch a leg of Tori
2. The controlled person can turn on the side or back.
If more than half of both bodies are outside the warning area, the Osae-Komi time will be stopped by "Toketa".
Sankaku-Jime must be applied with one arm inside the crossed legs.
Sankaku-jime and Juji-gatame count as an Osae-komi as long as there is a full control of Uke’s upper body. ()
Straight leg locks with control of uke’s upper body must be seen as an osae-komi. Unless uke is able to rotate the body it will be toketa. ()
Different points for control-technique can’t be accumulated (e.g. an Osae-Komi which is held longer than 10 seconds and a arm lock won’t give a Waza-Ari and an Ippon) This is only possible, if the MR stopped before the Osae-Komi by announcing "Toketa".
Section 13 Penalties
a. Penalties must be given by the majority of the referees.
b. "Light forbidden acts" will be punished by "Shido" and the opponent gets 1 Wazaari. The following actions count as light forbidden acts:
1. If one or both contestants show passivity or minor technical infringements.
2. "Mubobi"
3. To deliberately go outside the warning area with both feet.
4. To purposely push the opponent outside the warning area.
5. To purposely deliver kicks or punches after the beginning of Part 2.
6. To make any further actions after "Matte" or "Sonomama" has been announced.
7. To deliver punches, strikes and kicks to the legs.
8. To deliver punches, strikes and kicks at the opponent if he is lying down.
9. To make locks on fingers or toes.
10.To make cross-legged locks around the kidneys and stretch the legs.
11.To make a strangulation with bare hands / fingers.
12.If a contestant comes unprepared to the mat and delays the contest.
13. If a contestant is wasting time on purpose (by arranging the Gi, by taking the belt off, taking off the gloves etc.)
c. A "Forbidden acts" will be punished by "Chui" and the opponent gets 2 Wazaari:
1. To make attacks like kicking, pushing, punching, hitting the body of the opponent in a hard way.
2. To purposely throw the opponent from the warning to the safety area. (Or outside of the safety area)
3. To throw the opponent from the fighting area to the area outside the safety area.
4. To disregard the MR’s instructions.
5. To make unnecessary calls, remarks or gestures to the opponent, referees, the secretariat or to anyone else.
6. To make an uncontrolled action, such as roundhouse punches and kicks, which are not stopped even if they miss the opponent, and after a throwing-technique the opponent is not able to continue immediately.
7. To make straight punches or straight kicks towards the head.
d. In case of two "forbidden acts" the fight will be lost by "Hansoku-make".
e. The following actions count as a "heavy forbidden act":
1. To apply any action which may injure the opponent.
2. To throw or try to throw the opponent with any lock or strangulation.
3. To make any locks on the neck or spinal column.
4. To make any twisted locks at the knee or foot.
f. The first time a contestant makes a "heavy forbidden" act he will be punished by "Hansoku-make". He looses the match with 0 points and the opponent gets 14 points or the score he already achieved, if higher than 14.
g. The second time a competitor looses by Hansoku-make in a tournament, he is expelled from the rest of the tournament.
h. If a contestant shows unsportsmanlike behaviour after a fight, the referee crew of the tatami unanimously decide that the competitor should be expelled from the rest of the tournament. They will inform the Head-Referee of their decision and then ask the Responsible of the tournament to make the official announcement. The expelled contestant loses all matches he had already won, including the medals.
i. If both contestants will be punished by Hansoku-make, the match will be repeated.
a. Mistakes made by the application of score and penalties, should be corrected by the three referees and the table referee in charge.
b. 1. Passivity Part 1: One or both do not show any activity with the aim to get points.
One or both contestants go directly to part 2 or 3.
One or both contestants do not show combinations before going into the next part.
A fighter always goes purposely to the warning area to spare time in part 1. ()
Passivity Part 2: If one or both do not show any activity with the aim to get points.
If one or both contestants only blocks the attacks or the movement of the opponent or both contestant goes down on the floor on purpose.
If the contestants refuse to go to part 2 but are active in part 1.
A Fighter always goes purposely to the warning area to break the grip. ()
A fighter makes a false attack by throwing itself on the ground purposely without technique to break the contact ()
Passivity Part 3: If one or both do not show any activity with the aim to get points.
If a contestant is repeatedly passiv after penalties, he can be punished by Chui (Disregard MR instructions) ()
12. The punishment will be given after the standing bow before the fight will be started by "Hajime"
c. 1. A technique which is stopped by the opponents body / head instead of the attackers control of the technique is an example of c1. A technique which causes the head to move due to contact is an example for c1.
Techniques that cause bleeding (but not due to re-opening of an existing wound) must be evaluated by the MR and SRs to determine if it a penalty per c1 (Forbidden Act) or e1 (Heavy Forbidden Act) based on the situation.
Techniques (excluding straight techniques) to the head that merely touch or are within 10cm are valid scoring techniques. Contact to the body is considered "skin-touch" contact. Otherwise, it may be construed as hard contact per c1.
Other criterion for c1 that needs to be looked at is if hard contact occurred because the opponent moved into the technique. In this case, there was no intent by the attacker to induce hard contact, and may be even a penalty of Mubobi to the opponent, if there is precedence of failure to protect one’s self or reckless behavior.
2. Thwrowing from the main competition area (not in the warning area) to the safety area is not a forbidden act.
Thwrowing from the warning area to the safety area is a forbidden act, if more than half of the thrown person lands outside the warning area.
Throwing from the main contest area (not in the warning area) outside the safety area is a forbidden act, if more than half of the thrown person lands outside the warning area.
e. A throwing technique in combination with a lock or strangulation is not allowed. (e.g. Kote-Geashi counts as a take-down technique)
h. After a fight means for the whole tournament.
14. d. The fighters keep their points and penalties they already achieved.
Section 14 Settlement of the Match
a.A competitor may win the match before the end of the fighting time, if one of the contestants achieved at least one Ippon in each of the three parts. This is called a Full-Ippon. In this case the loosing competitor gets 0 points and the winner gets 14 points or the score he already achieved, if higher than 14.
b. After the fighting time has expired the contestant who has the most points at the end of the match will be the winner.
c. If the competitors have equal points at the end of the match, the contestant who achieved more Ippons wins the match.
d. If the score is equal both in total points and in number of Ippon, there will be an extra round of 3 minutes until the match is settled. There is a break of 1 minute between the additional rounds. The procedure may be repeated. The scores, Ippons and penalties from the initial round are carried forward into the extra round.
Section 15 Walk-over and Withdrawal
a. The decision "Fusen-gachi" (win by walk-over) shall be given by the MR to any contestant whose opponent doesn’t appear for his match. The winner gets 14 points, after his opponent has been called for 3 times over at least 3 minutes.
b. The decision "Kiken-gachi" (win by withdrawal) shall be given by the MR to the contestant whose opponent withdraws from the competition during the match. In this case the withdrawer gets 0 points and the winner gets 14 points or the score he already achieved, if higher than 14.
Section 16 Injury, Illness or Accident
a. In every case when a match is stopped because of injury on either or both contestants, the MR may permit maximum time of 2 minutes to the injured contestant(s) for the rest. The total rest per contestant in each match shall be 2 minutes.
b. The injury-time starts on command of the MR.
c. If one of the contestants is unable to continue, the MR and the SRs will make a decision after the following clauses:
1. When the cause of the injury is attributed to the injured contestant, the injured contestant shall loose the match with 0 points and the opponent shall get 14 points or the score he already achieved, if higher than 14.
2. When the cause of the injury is attributed to the uninjured contestant, the uninjured contestant shall lose the match with 0 points and the opponent shall get 14 points or the score he already achieved, if higher than 14.
3. When it is impossible to attribute the cause of the injury to either contestant, the uninjured contestant shall win the match with 14 points or the score they already achieved, if higher than 14, and the injured contestant shall loose with 0 points.
d. When one contestant is taken ill during the contest and he is unable to continue, he shall lose the contest with 0 points and the opponent shall get 14 points or the score already achieved, if higher than 14.
e. The official doctor is to decide whether the injured contestant may continue or not.
f. If a contestant looses consciousness or if they blackout, the fight must be stopped and the contestant will be expelled from the rest of the tournament.
Section 17 Team Competitions
Team competitions are possible and the rules are the same as for individual competitions.
Section 18 Reserves in Team Competitions
a. Reserves may replace contestants who have been injured or taken ill.
b. The reserve must be in the same weight class or in a lower weight class than the ones who are to be replaced.
c. Reserves may not replace a disqualified contestant.
d. Reserves must be announced and weighted at the same time as the ordinary contestants.
III. JJIF Duo System
Section 19 Generalities
a. The JJIF-Duo System is aimed at presenting the defence of one contestant against a number of predetermined attacks from a contestant of the same team. The attacks are divided into 4 series of 5 attacks each:
A. Gripping attacks
B. Embracing and neck lock attacks
C. Punches, strikes and kicking attacks
D. Weapon attacks
b. Every attack must be prepared by one pre-attack such as pushing, atemi, pulling.
c. The defence is completely at the defender’s choice, as well the respective roles or the change of the roles as attacker and defender, as well the respective position of the feet.
d. The Mat Referee (MR) draws 3 attacks from each series. The other couple will use the same attacks but in a different order called by the MR.
e. Upon the first attack of each series, Tori (defender) shall have the jury on his right side, after the attack may come from either side.
f. The scores of the presentation will be given after each series by the Jury. Upon the Mat-Referee’s command "Hantei" they hold their respective score table over their head.
g. When the same couple is involved in consequent matches, a recovery time of maximum 5 minutes will be allowed between the two matches.
Section 19 Generalities
b. For series C, uke would attack with a strike or kick of uke’s choice before executing the prescribed strike or kick indicated by the MR.
The pre-attack and the attack must be applied by the attacker. ()
c. the change of the role as attacker and defender can also be changed during a series.
f. The MR reads first all sores. After he put down the highest and the lowest score he reads the counting scores once more.
In Series D the attacker can start with both weapons in his hands.
Section 20 Material
a. The organizer of the competition shall provide red and blue competition-belts, jury score tables, scoreboards, list and administration papers, a place for the referees and the technical committee.
b. The secretariat shall be composed of a minimum of 2 people.
c. The fighters are allowed to use one soft stick and one rubber knife.
Section 21 Categories
a. A couple may be formed without any restrictions at all, such as weight or grade.
b. The following categories will be distinguished: Men, women and mixed.
Section 22 Criteria of Judging
a. The jury shall look for and judge the following:
1. Powerful attack
2. Reality
3. Control
4. Effectiveness
5. Attitude
6. Speed
b. The overall score should give more importance to the attack, and to the first part of the defence.
c. Atemis must be powerful, with good control and given in a natural way considering possible follow up.
d. Throws and take-downs shall include breaking the opponents balance and be efficient.
e. Locks and strangulations must be shown to the jury in a very obvious and correct way, with tapping by Uke.
f. Both the attack and the defence shall be executed in a technical and realistic way.
Showy techniques, incorrect and weak attacks, unnecessary yelling, uncontrolled techniques should be punished by deductions of points.
The weapons should to be controlled at all times.
If a technique can’t be finished because of an accident, it can’t be repeated. In this case the jury judges only the other two techniques. ()
Section 23 Course of the Match
a. The couples stay facing one another in the middle of the competition area approximately two meters apart. The first drawn couple (Couple 1) has red belts and stays on the MR’s right side. The second couple (Couple 2) wears blue belts. At the sign of the MR the couples will make a standing bow first to the Mat-referee and then to each other. Couple 2 leaves the contest area and goes to the safety area.
b. The match starts, when the MR announces the first attack by calling the number of the attack and by giving the respective sign with the hand.
c. After the end of the series A the contestants of the first couple kneel down and get their scores. After that they leave the contest area and go to the safety area. Couple 2 also shows series A and gets its scores. Couple 2 starts with series B and gets its scores, after that couple 1 proceeds with series B and gets its scores. Couple 1 starts series C, etc, and couple 2 starts series D, etc.
d. After the demonstration of the last series of the last couple the match has finished. The two couples take the same position as in the beginning of the match on request of the MR. The MR asks the secretary for the winner and shows it by raising the hand and calling the respective colour of the belt.
e. If the points of the two couples are equal ("Hikiwake"), the match will continue series by series until there is a winner. The couple with the blue belts starts with series A.
f. After the MR announces the winner he orders the standing bow first to each other, then to the referees
The MR shows the number first to the contestants, than to the Jury.
Section 24 Score System
a. The scores are given from 0 to 10 (1/2 number interval)
b. The highest and the lowest scores are taken away.
Section 25 Jury
The Jury shall consist of 5 licensed referees, each one from a different country.
Section 26 Walk-over and Withdrawal
a. The decision "Fusen-gachi" (win by walk-over) shall be given by the MR to the competing couple whose opponents don’t appear for their match, after they have been called for 3 times over at least 3 minutes.
b. The decision "Kiken-gachi" (win by withdrawal) shall be given by the MR to the competing couple whose opponents withdraw from the competition during the match.
Section 27 Injury, Illness or Accident
a. When an injury, illness or accident occurs, the active couple has a right to a maximum time of 5 minutes rest before continuing (the total rest per couple in each match shall be 5 minutes).
b. If a couple cannot continue after an injury, "Kiken-Gachi" is given to the other couple.
Section 28 Team Competitions
Team competitions are possible and the rules are the same as for individual competitions.
IV. Final Regulations
Section 29 Situations not covered by the rules
a. The referees of the match in question, who together must come to a decision, must deal with any situation, which arises, that is not covered by these rules.
b. The TR has no right of vote, he can only assist.
Section 30 Coming into Force
These rules are authorized by the Board of the JJIF on April 2nd 2006 and will come into force on January 1st 2006. They will replace all existing rules.
Referee Rules Belt Wrestling
ARTICLE 1. INTRODUCTION
There are particular rules of judgment of traditional wrestling sports in different countries in the world but one that unites them is the rule that the wrestlers must be wear cloths with a belt.
The belt wrestling has improved in the last few centuries.
In order to heighten performance, as well as further development of this sport, and to improve the rules of judging during the competitions, the technical basis of actions, relating to original and effective techniques, must be preserved.
The main aim and purpose is to unite all kinds of belt wrestling worldwide, national and traditional, in conformity with the rules approved by the International Association of Belt Wrestling.
In belt wrestling (free style), sprints, backheels, grasps, underminings, twistings, dumping and active covering from a position standing in a hold with two hands for a belt of the competitor are all allowed.
All technical activities related to the legs are prohibited in the classical style
ARTICLE 2. BASIC CONCEPTS AND TERMS IN THE BELT WRESTLING
The belt wrestling is a kind of a single combat, in which the principal goal for the wrestler is to throw a competitor on his back (PURE VICTORY), by using any of the competent techniques, after the wrestlers starting position in the stand.
The posture in wrestling:
1. Standing (the stand) – position of the wrestlers in which they touch the mat only with the soles of the feet (standing on legs).
2. Lying flat on one’s back – wrestlers position in which one of the wrestlers is touching the mat by any part of the body, except the soles of the feet. In this case bout is IMMEDIATELY stopped.
During the fall a wrestler might be:
a) "on the back" – a position in which the wrestler touches the mat by both shoulder-blades or rolls on his back touching the mat by the shoulder-blade;
b) "on the bridge" – a position in which the wrestler is with the back to the mat and it the only touch is by the soles of the feet and head;
c) "on the side" - a position in which the wrestler touches the mat by a shoulder-blade, and the back of the shoulder-blades form the angle less than 90 degrees to the mat. The position "half-bridge" in which the wrestler is back to the mat and touches it with the soles of the feet, head and shoulder; the position matching to one "on the side";
g) "on the chest, belly" – a position in which the wrestler touches the mat by the chest or belly, and the back of the shoulder-blades form the angle of over 90 degrees to the mat;
e) “on the buttocks” – a position in which the wrestler touches the mat by one or both buttocks, hip or waist;
e) "on the shoulder" – a position in which the wrestler touches the mat with the shoulder, pressed to the body (shoulder joints).
"Sprint" – the mode used by the wrestler from the position standing with the gap and the result is that the opponent loses the balance and falls on the mat by any part of the body.
"Overthrowing" – reception method without dropping the opponent from the mat.
"Curling" – method used with dropping or not from the standing position with the result that the opponent falls on the mat by any part of the body.
"Covering " – a counter-mode in which the attacker is at the bottom.
"Outside the mat" – a position in which one or both wrestlers are beyond the working area of the mat with one or two feet.
ARTICLE 3. BELT WRESTLING COMPETITIONS ARENA
Competition arena represent a flat horizontal surface with the special mat of not less than 5 cm thickness.
The mat is marked by the working and defensive areas.
The working area is a circle with a diameter ranging from 6 to 9 meters and is located at the center. During the official competitions the diameter circle is only 9 meters. The zone that separates the working and protective areas, is called "zone of passivity" and is part of the working area. By contrast it is usually marked in red. It has a width of one meter.
The "zone of passivity" is called "protective zone" and its width should be 1,5-2,0 meters.
Left side from the corner of the Mat Referee table is marked by green, and the right one by blue.
Note: In case where the wrestlers are in the "zone of passivity", the judge loudly pronounces the word "ZONE". At this command the wrestlers must move into the middle of the mat without interruption of the bout.
ARTICLE 4. DRESS OF THE PARTICIPANT
The dress of the participant in belt wrestling consists of white pants, green and blue sleeve sports shirts and red belt of 110-150 cm for adolescents and young men, and 150-180 cm for adult athletes. The width of the belt is 4-7 cm.
The participants should wear the sports shoes ("wrestler shoes" or slippers) with the soft, but not sliding sole. The laces with metal or hard ending must be cut off. The wrestler should have a handkerchief to use it in case of a minor injury. The handkerchief should be kept by the Judge-timekeeper during the bout.
On violation of this requirement, the participants are not allowed to participate in the competitions.
ARTICLE 5. HYGIENE OF THE PARTICIPANT
The participants must be neat. The nails must be clipped. The hair should be short cut; however, long hair should be moved to the back. The Hijab is allowed to female participants (if they wish so).
The participants are prohibited to have watches, bracelets, rings, chains. The protective shields should be soft without metals. The wrestler with visual problems should have contact lenses.
Note: If the participant during the wrestling loses the contact lenses and can not immediately put them back, he can not continue bout and he will be considered defeated.
ARTICLE 6. BOUT JUDGMENT
The bout judgment is conducted by an Refereeing Panel, composed of: the Mat Referee, the Referee, the Side Judge, Judge-timekeeper, the Judge-informer and the Judges attached to the participants.
The Members of the Refereeing Panel should be dressed in the dark blue or black jacket, the light gray pants, the white or light blue shirt, the red color tie (matching the color of the belt of the wrestlers) as well as the sports shoes ("wrestler shoes", dark-colored slippers), and the green and blue oversleeves and sport whistle.
It is prohibited to the Members of the Refereeing Panel to leave their places and to talk with anyone during the bout, if it does not require the performance of the duty.
ARTICLE 7. FUNCTIONS OF THE MAT REFEREE
The Mat Referee leads the Refereeing Panel, carries the official protocol, informs the progress of the bout and announces the result.
The Mat Referee puts the green oversleeve on the left arm, and the blue one – on the right arm.
The Mat Referee together with the Referee and the Side Judge evaluates actions of the wrestlers and shows their evaluation by gestures or on the electronic scoreboard.
The Mat Referee has the right to stop the bout and asks about the reasons for different decisions made by the Referee and the Side Judge.
The Mat Referee, in case of differences in the estimates of Side judge and Referee, and after listening to their opinions, makes the final decision, but is not the first to reveal her/his opinion.
The Mat Referee should not let the wrong progress of the bout based on the attempts of interference from the outside.
The Mat Referee, in the absence of assessed technical actions, in every minute, evaluates the progress of the bout through decisions of the Refereeing Panel.
The Mat Referee after the end of the bout points out to the winner by the hand with the oversleeve which is matching the color of the winner’s shirt and announces the result.
The Mat Referee must have the yellow and red cards (the warning and sending away to show it to the audience).
ARTICLE 8. FUNCTIONS OF THE REFEREE
The Referee leads the bout directly from the mat.
The Referee puts the green oversleeve on the left arm, and the blue one on the right arm.
The Referee evaluates the actions of the wrestlers and shows by gestures the evaluation.
The Referee confers a signal by the whistle in order to start, to break off, to continue and to end the bout.
The Referee stops the bout in the following cases:
a) When a wrestler (wrestlers) is set to "Lying flat on one’s back" or the slate on the back; it means, is touching the mat by any part of the body;
b) When one of the wrestlers are seeking the pure victory or apparent technical advantages (a difference of 6 or more points);
c) When one of the wrestlers uses or attempts to make a forbidden action, which can have an injury as a result;
d) when one or both wrestlers overstep the limits of the mat;
e) when one or both wrestlers are injured or feel bad;
f) when it is necessary to put in order the dress of the participant;
g) when it is necessary to make a warning to one or both wrestlers;
h) when "Director of the judgment" (Senior Judge) or the Mat Referee requires to stop bout;
i) when the Side Judge or wrestler (wrestlers) asks to stop bout;
k) at the withdrawal or disqualification of one or both wrestlers.
The Referee can announce the results.
The Referee must have the yellow and red cards (the warning and sending away to show it to the audience).
Note: In the case of unethical behavior of the second or the coach-representative the Referee shows for first time the yellow card (warning) and if the situation has not changed, he shows the red card (sending away). The second or coach-representative can be replaced by another member of the team or coach. The National Federation (Association) is obliged to pay penalty provisions, punitive measures, otherwise the country can not participate in the following competitions.
ARTICLE 9. FUNCTIONS OF THE SIDE JUDGE
The Side Judge is positioned on the opposite side of the desk of the Mat Referee.
The Side Judge puts the green oversleeve on the left arm, and the blue one – on the right arm.
The Side Judge assesses the actions of the wrestlers and shows by gestures or on the electronic scoreboard the evaluation.
The Side Judge leads the arbitrary note.
The Side Judge can not get up from her/his seats until the moment when there are differences in opinions of technical evaluations of the bout and he is invited to join the table of the Mat Referee in order to discuss the created situation.
ARTICLE 10. FUNCTIONS OF THE TIMEKEEPER(Announcer)
The timekeeper carries on the supervision of the bout time and provides this information to the Mat Referee.
The timekeeper should have the spare chronometers to control the bout.
ARTICLE 11. FUNCTIONS OF THE JUDGE-INFORMER
The Judge-informer carries on the supervision of the registration of the countries and the participants’ names, as well as the evaluations and penalties provided by the Judges during the bout.
The Judge-informer, in the case of the failure of the electronic scoreboard, should have an emergency mechanical scoreboard.
ARTICLE 12. FUNCTIONS OF THE JUDGE ATTACHED TO THE PARTICIPANTS
According to the protocol of competitions and the accredited cards, the Judge attached to the participants gives out (at the end of the bout takes away), the belt to the participants, he also controls fulfillment of the article 4 "Dress of the Participant" and the article 5 "Hygiene of the Participant". The Judge attached to the participants participates in the opening and closing ceremonies of the competitions, as well as in the reward ceremony of the awardees and the champions of the competitions.
ARTICLE 13. TIME-LIMIT OF A BOUT AND AGE OF PARTICIPANT
The duration of the bout for:
- Children: 11-13 years old boys and girls - 2.00 min.
- Adolescents: 14-15 years old boys and girls - 2.30 min.
- Cadet: 16-17 years old young boys and girls - 3.00 min.
- Youth: 18-20 years old juniors and female - 4.00 min.
- Adults: 18 years and older men and women - 4.00 min.
- Veterans: Men over 40 years - 3.00 min.
Women over 30 years.
ARTICLE 14. BEGINNING AND TERMINATION OF A BOUT
The bout begins by a whistle of the Referee (short acute signal).
The bout ends:
- at the awarding of the PURE VICTORY to one of the wrestling;
- at the apparent technical advantage (a difference of 6 or more points);
- at the withdrawal or disqualification of one or both wrestlers;
- at the end of the bout time.
The termination of the fixed bout time is notified by a beep (a gong), after which the Referee stops the bout by the whistle (long acute signal).
Note 1: The beep (a gong) must have a good resonance and a sufficient force of sound.
At the end of the bout the Referee takes place in the center of the mat, her/his face is turned to the Mat Referee, the wrestlers stay on both sides of the Referee according to the color of the Referee oversleeves and the participants’ dress.
Only after the announcement of the bout result the Referee raises one’s hand of the wrestler whom won the bout. Then the Referee turns together with the wrestlers one’s back to the Mat Referee (one’s face to the audience) and raises again the hand of the winner. After that the wrestlers exchange handshakes. The Referee shows by gesture that they may withdraw from the mat.
Note 2: The technical action begun before the beep (the gong) or simultaneously with it as well as finished after it, estimates the unanimous decision of the Refereeing Panel.
Otherwise, the Refereeing Panel takes the final decision after consulting and viewing, if necessary, the videos.
Note 3: If after the fixed bout time the wrestlers will have no points or both wrestlers will have an equal number of points, the bout continues until the first technical action in the short hold in a minute.
ARTICLE 15. STARTING POSITION OF THE BOUT
The wrestler, who is challenged first, comes out to the side of the mat marked in green on the left side from the Mat Referee, and the second wrestler goes to the opposite side of the mat marked in blue.
The wrestlers are presented to the audience by announcing their names, the titles and the teams.
According to signal of the Referee the wrestlers come together in the center of the mat and exchange handshakes.
The Referee shall examine the dress of the wrestlers and the prohibited items.
The wrestlers at the command of the Referee take the starting position in the center of the mat.
In the same stand the wrestlers take a mutual hold with two hands on a belt from the outside zone by the fellow participant over the top on the back, and shoving the hands under the belt of the opponent; at the same time as the right hand is under the left one, and the left hand –on top of the right hand of the opponent. The distance between the hands on the back of the opponent should be approximately 25-30 cm.
The size of the belt at the binding up is at the level of the chest with a deep breath. The space between the belt and the breast should be one fist, for heavy weight wrestlers – two fists.
Note: The short hold is clench, in which wrestlers must push hands under the belt of the opponent, but having the hands adjoined.
The wrestler, who has the last technical scores, carries out the first short hold. The score is 0:0 (no points):
a) one who has less warnings;
b) on the last warning (the wrestler who obtained the last warning, gives a right to her/his opponent to be first to carry out the short hold).
The wrestler has the right to choose to carry out the right or left-side short hold. It will drive wrestlers to lead an active wrestling from the beginning to the end. At the evaluation of the activity the preference is up to the wrestler, who is constantly, at the extra time, seeks the short hold, while making an action.
The starting position: The wrestlers are in the center of the circle with which the diameter of one (1) meter, in such a way as the feet of both legs attach the edge of the circle. The hands should be bent at the elbows at an angle of 30-45 degrees, freely, touching the chest to chest at the same level, the head should be rested upon the shoulder, trying not to go down more and to lengthen out before the whistle.
Fouls: If one of the wrestlers goes away from the circle with one or both legs before the whistle, thereby preventing the opponent to adjoin the hands in a short hold, lengthening out, the Referee blows a whistle, stops the wrestling and gives a point, and in case of the repeated foul, the Referee gives a warning and gives 1 (one) score to her/his opponent, then the victory is declared.
ARTICLE 16. EVALUATION OF TECHNICAL ACTIONS
The technical action is evaluated, if as a consequence of this action the attacked wrestler was thrown, twisted or dumped on the mat while the attacking wrestler fell on or next to him in hold.
The estimation "PURE VICTORY" is awarded for the throw, stall or twist on the opponent’s back, as well as controlled covering of the opponent on the back with the apparent fixation of (5:0).
Note: ANY PERSONAL FALL on the back in order to make an action is considered as a defeat.
The assailant and attacked wrestler must avoid solely own fall on the back.
By "PURE VICTORY" assimilates:
1. "The VICTORY at the WITHDRAWAL OR DISQUALIFICATION of the opponent" (5:0).
2. "The VICTORY in case of non attendance of the opponent on the mat" (5:0).
3. "The VICTORY in a view of denial, sickness or injury of the opponent" (5:0).
"The VICTORY with the clear technical advantage "with a difference of 6 or more points (4:0), if the loser has the technical points, then (4:1).
The bout stops, but before declaring the result, the Referee asks the winner, whether s/he desires to continue the bout. If the reply is affirmative, the bout continues until the end of the prime time.
Note 1: This is possible when the wrestlers are fighting on the round robin and in the weight category of no more than 5 participants.
Note 2: If in the weight category there are 6 (six) participants, the group splits up into two groups "A" and "B" with 3 in each, according to the lot. The opponents in the subgroups fight by a circle each to each.
The wrestlers, who win the FIRST PLACE in the subgroups, play for the gold and silver medals, while these, who take SECOND PLACES in the subgroups, win automatically third place in the competitions.
When there are seven (7) participants the reduction to 4 (four) participants is conducted. From 9 (nine) to 15 (fifteen) participants the reduction is to 8 and so on to 16, 32, 64 is made according to the Olympic system with withdrawal.
The wrestlers, losers, finalists have the opportunity to fight in the reassuring competitions for the bronze medals.
"The Victory by a Score" (3:0), if the loser has the technical points, then (3:1).
"MUTUAL DISQUALIFICATION" (0:0).
"TWO POINTS" are awarded:
- for the technical action carried out from the position regardless of with or without the opponent’s tearing off, and as a result the opponent in dynamic immediately happens to be in a dangerous situation (on the "bridge", "half-bridge" or side).
"ONE POINT" is awarded for:
- the sprint, dumping or twisting of the opponent to the side (to the abdomen/belly), buttocks, thigh, shoulder, knee (knees);
- the fixed covering by the opponent, if the attacker falls on the "bridge", "half-bridge" or side during sprint.
- the sprint of the opponent on the "bridge", "half-bridge" or side, if the assaulter wrestler touched in dynamics the mat by buttocks during carrying out the action.
Note: In case when the attacking wrestler falls on the knee (knees) during the carrying out of the movement by the assaulter wrestler, but the dynamics of technical action continues, the Referee should allow the assaulter to finish the action.
- for WARNING, when attacked wrestler uses forbidden actions in order to prevent the assaulter wrestler to carry out a movement, as well as the evaluation of the action.
If the assaulter wrestler used the forbidden action at the try to carry out the action, the bout stops and this movement is not estimated.
In case of the repeated forbidden action the wrestler is getting the WARNING (with no points), and etc.
The technical actions initiated on the mat and completed outside of it are estimated in points.
The "PURE VICTORY" outside the mat is not awarded.
All technical actions are estimated on the first-touch by any part of the body. Dragging, finishing pressing out are not estimated, because the wrestling lying (in the partner) does not exist.
Note: The wrestler, who leads into the bout, regardless of her/his score, and then begins to block the opponent’s action, set the fists against the belly, ribs, sides of the opponent, to go away from the mat without any reason, to simulate, to prolong the time of the bout, to avoid and shy away from the active wrestling, reveal the passivity, can be punished by a warning (one, second) and take away from the bout for the passive wrestling.
ARTICLE 17. FORBIDDEN ACTIONS AND PUNISHMENTS
In case of the announcement of punishment, the Referee should explain by a simple gesture the reason for the punishment.
The NOTE is announced for the following fouls for:
- taking a low protective stand;
- leading a passive wrestling;
- falling on the knee (knees);
- taking slowly the starting position;
- deliberately going away from the mat with one or two feet or pushing the opponent from the mat;
- cuddling the opponent without trying to carry out the action and to hold her/him in this position for a time;
- preventing from the hold in the starting position.
The WARNING is announced for the following fouls for:
- the repeated observation;
- deliberately dismissing the hold or not permitting to carry out the hold;
- making deliberate breakdown by imitating counter action;
- setting head against the face, shoulder or chest of the opponent;
- setting with fits against the ribs, side or belly of the opponent;
- chatting during the bout;
- carrying out the action being in the posture "outside the mat";
- carrying out the action when the opponent with undone her/his belt turned the back upon the assaulter wrestler;
- after carrying out the action to finish pressing out the opponent on her/his back;
- preventing from the carrying out the short hold.
The wrestler (wrestlers) can be taken away from the bout for the following forbidden actions:
- inappropriate shouting, comments, gestures which are offensive for the opponent and judges during or after the bout
- not obeying the instructions of the Referee;
- having hard or metal items (not visible or apparent);
- non-appearance on the mat in three (3) minutes;
- after the announcement of two Warnings.
The Disqualification may be declared for the following fouls:
- carrying out the various blows of the opponent;
- carrying out the actions which could cause injury to the opponent;
- leaving the mat without permission of the Referee;
- any demonstration of the unsportsmanlike behavior;
- repeated non-appearance on the mat;
- preliminary agreement on the outcome of the bout (fictitious wrestling);
- deception of the Judges.
The decision about disqualification is taken by the Director of the judgment, in case of his absence, the Director of the competitions (Senior Judge) appointed by the arbitrary commission should take the decision on the above-mentioned subject jointly with the arbitrary team.
Note: There are no places nor medals and prizes for the disqualified participants.
ARTICLE 18. GESTURES OF THE JUDGES
PRESENTATION OF PARTICIPANTS – after the challenge of the wrestlers to the mat, they should stand in the center of the mat with one’s back to the table of the Mat Referee. The wrestlers are indicated by turns (first the wrestler in the green dress, then – one in the blue dress) by straight hand with opened palm stretched forward towards the wrestler.
WRESTLERS TO THE CENTER OF THE MAT – blow a whistle and show simultaneously in the center of the mat with both hands extended with open palms.
TAKE THE STARTING POSITION – show with both hands the imitation of the carrying out the hold.
START THE BOUT – at the beginning of the bout (at the brief stop and continuing of the fight), after taking the starting position, give a short sharp whistle signal and step back.
NET VICTORY – raise a hand bent at the elbow up, with an open palm forward.
TWO POINTS – raise a hand compressed into fist in the direction – up at an angle of 45 degrees. The big finger and forefinger of the raised hand are straightened.
ONE POINT – raise a hand compressed into fist in the direction – up at an angle of 45 degrees. The big finger of the raised hand is straightened.
ACTIVITY – indicate on the active wrestler by stretched straight arm with an open palm down.
ACTION NOT EVALUATED – two or three cross-movements in the horizontal plane are made by both extended hands to different sides and with palms open.
CANCELLATION OF THE ERRONEOUS ESTIMATION – show the erroneous estimation, then by the other hand wave two to three times over the head. Then show the correct estimation.
NOTE – without stopping the bout indicate the wrestler by a hand with its palm down and compressed into fist.
WARNING – stop the bout, facing the table of the Mat Referee raise a hand bent at the elbow up, with an open palm forward and compressed into fist. By the other hand show ONE POINT to the opponent if necessary.
PASSIVITY (without leading wrestling fight) – the forearm of a hand rotation with an open palm to oneself and on the outside to oneself.
WITHDRAWAL FROM THE MAT – show by the forefinger of a hand in the direction of a wrestler who deliberately left the working area of the mat, by the other hand with an open palm down on yourself make two or three times the waving away from yourself outwards.
EXTRUSION FROM THE MAT – show by the forefinger of a hand in the direction of a wrestler who deliberately pushed out the opponent from the mat, by other hand, with a palm compressed into fist make an action away from yourself to onward.
ACTIONS OUTSIDE OF THE MAT – with open palms down both hands, make an action away from yourself outwards.
ON THE KNEES POSITION – touch your knees with both hands and then show the forefinger in the direction of a wrestler who kneeled (on a knee or knees).
BLOCK – pull down a hand with a palm compressed into fist down at an angle of 45 degrees in the direction of the punishable.
BREAKING UP OF THE HOLD – bend the hands at the elbow up and cross them in lock up, and then break up the hold and using the forefinger tell the wrestler to break up the hold.
WRESTLERS TO THE CORNERS – blow the whistle as a signal and point into the corners with extended straight hands and palms opened forward.
TERMINATION OF THE BOUT – show by the forearm of the hands with open palms edge ahead before yourself cross-wise.
ANNOUNCEMENT OF THE RESULT – standing in the center, face to the desk of the Mat Referee, hold the hands of the wrestlers and raise the hand of the winner, then together turn round and repeat the same action.
INVITATION OF THE DOCTOR – show by the forefinger in the direction of the injured wrestler, and by other hand, with an open palm upwards show to the medical staff and say the word "DOCTOR".
TAKE A TIME – keep the forearm of one hand with an open palm down horizontally, and the fingers of other hand set against from bellow to this palm.
Note 1: At the implementation of all gestures the color of the oversleeves of the judges must be in conformity with the color of the dress of the wrestler.
Note 2: The duration of each demonstration of abovementioned gestures should be from 3 to 5 seconds.
ARTICLE 19. INJURY, ILLNESS OR ACCIDENT
In case of injury, illness or accident the Refereeing Panel makes its decision after consultations on the following criteria:
- If the injury or accident occurred through the fault of the victim, the victory is awarded to her /his opponent;
- If the injury or accident occurred through the fault of the opponent, the victory is awarded to the victim;
- If the participant felt unwell during the bout and not able to continue the wrestling, the victory is awarded to her/his opponent;
- If one or both participants are injured and it is impossible to determine the culprit, then the victory is awarded to the participant who can continue the competition.
In case of injury, illness or accident, as well as disorder in dress of the participant (participants) the bout is interrupted, but not more than for 3 minutes for each participant in the total number of all interruptions. At that, the each minute is announced. If in three (3) minutes the participant is not able to continue the bout, s/he is announced defeated.
ARTICLE 20. SITUATIONS NOT COVERED BY THE RULES
In the situations not covered by the present RULES, the decision, after consultations, is adopted by the Director of the judgment or the Head of (First Judge) the competitions who was appointed by the International or Continental Refereeing Commissions and Refereeing





